When such a file exists, do the following: For example, if you have a CH Products joystick, look in the folder $FG_ROOT/Input/Joysticks/CH for a file that might work for your joystick. You can find the files under $FG_ROOT/Input/Joysticks/ (despite the name, yokes and pedals are also found here!). Because FlightGear is used on all kind of operating systems, names vary a lot. Most of the time when your joystick is not recognised, it is because of a missing name definition in the respective bindings file. It will contain "default" when FlightGear did not recognise your joystick. "Used for" should contain a name/description of your joystick. You can confirm whether it was recognised by looking in the File > Joystick Configuration dialog. Chances are high that your joystick will be recognised straight away, so let's try that first. The associations between functions and axes or buttons are called "bindings".įlightGear includes a large number of such bindings files for a variety of manufacturers. This file describes what axes and buttons are to be used to control which functions in FlightGear. In order for joystick auto-detection to work, a joystick bindings xml file must exist for each joystick. Some reviews of flight simulation hardware can be found in Category:Hardware reviews. It should be noted that any type of input device (be it a joystick, a yoke or even a gamepad) will work with all aircraft in FlightGear and that the table above only suggests which ones are more suited to specific types of aircraft given how they are flown in real life. The following table should help you decide which one is best suited for you: $20) joystick might be a good way to find out if it's something for you. When you are new to flightsimming, buying a cheap (ca. Joysticks are generally a lot cheaper, starting at $10. Joysticks can be found on military fighters, helicopters and Airbus airliners, while yokes are used on almost all other fixed wing aircraft, including Boeing airliners. The two most common control devices on aircraft are the joystick (left picture) and yoke (right picture). 5 More about programming joystick XML files.3.5 Writing or editing joystick binding xml files.3.3 Identifying the numbering of axes and buttons.3.2 Confirming that the driver recognizes your joystick.
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